AI Insights · Timothy · January 2023
Top 5 Match 3 Games on Android in Netherlands Q4 2022
In Q4 2022, the top 5 Match 3 games on the Android platform in the Netherlands demonstrated varied performance in terms of revenue, downloads, and active users. Empires & Puzzles: Match-3 RPG and DRAGON BALL Z DOKKAN BATTLE showed particularly notable trends.
In Q4 2022, the top 5 Match 3 games on the Android platform in the Netherlands showcased diverse performance metrics. Here's a closer look at their weekly revenue, downloads, and active users.
Empires & Puzzles: Match-3 RPG from Small Giant Games experienced fluctuations in its weekly revenue, peaking at approximately $26.5K in the final week of December. Weekly downloads trended downward, starting at 878 and ending at 469. Meanwhile, weekly active users showed a slight decline from 7.8K to 6.8K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. saw a significant peak in weekly revenue, reaching around $31K in the last week of December. Weekly downloads were relatively stable, with a slight increase towards the end of the quarter, from 167 to 238. The game maintained a steady number of weekly active users, fluctuating around the 4K mark.
Puzzles & Survival from 37GAMES exhibited growth in its weekly revenue, culminating at approximately $9.5K in mid-December. Weekly downloads saw a notable increase, starting at 181 and rising to 547 by the end of December. Weekly active users mirrored this trend, growing from 595 to 804 over the quarter.
Gold & Goblins: Idle Merger by AppQuantum had a varied revenue performance, peaking at about $10.5K in late October and again at $9.5K in the final week of December. Weekly downloads experienced a slight decline, starting at 1.7K and ending at 1.4K. The game’s weekly active users decreased from 11.3K to 9.4K over the quarter.
Bubble Witch 3 Saga from King showed a relatively stable revenue, with minor fluctuations and a peak at $4.8K in mid-October. Weekly downloads had a slight downward trend, starting at 379 and ending at 362. Weekly active users demonstrated a small decrease from 7.7K to 7.1K during the quarter.
These insights are based on data from Sensor Tower, where more detailed information and analysis are available.